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Brands in Second Life - A Virtual World Map

I attended the weekly Thursday morning 'Coffee at Crayonville' in Second Life last week and met Mike Mcallen (Don Babcock in world). An interesting group conversation about how to reach out to bloggers turned into Don/Mike and I continuing the conversation one-on-one via instant messaging.

And of course in our wired world of constant communication that turned into exchanging email addresses, connecting on Linked In, and becoming 'friends' on Twitter (yes, I've joined the Twitter madness but that's another blog post for another day).

Mike twittered about a Second Life brand map. Wondering which brands are in Second Life? Where they are? Check out the map.

Read all about… Second Life

In advance of the AIMS Second Life event on Wednesday, we thought we’d share what members are reading, sharing and learning about virtual worlds from the AIMS del.icio.us Resource Library!

Read all about…

Marketing:
Media Planning tips from iMedia Connection
Branding in Second Life
Marketing realities in virtual worlds
Second Life statistics

Finance & Business:
Taxation and Uncle Sam
The first virtual world millionaire?
Second Life Lessons from Business Week
Holding a class in a virtual world

Culture:
iVillage Fashion Show
New features in Second Life
Frustrations using Second Life

C.C. Chapman – a Roadmap Overview of Second Life

This is the second speaker Q&A posting in a 2-part series for the upcoming March 21st AIMS event: The Marketers Roadmap to Second Life.

Sara Scurfield, AIMS volunteer, got a few little hints from C.C. Chapman, event speaker and Vice President, Marketing for Crayon regarding his upcoming presentation.

SS: What types of companies can benefit from using Second Life?
CC: Any sort of company can benefit from Second Life. That's like asking what sort of company can benefit from using new marketing to reach new customers. It is really all encompassing as long as it is approached correctly.

SS: Can you give us an example of a company you have seen effectively leverage the Second Life environment?
CC: I think what Pontiac has been doing and continues to do is very interesting and a good example of a different and appropriate way to approach Second Life. http://promomagazine.com/interactivemarketing/news/pontiac_virtual_community_103006/

SS: What is the number one piece of advice you would give a marketer before they embarked on a Second Life project?
CC: You'll have to come to the presentation to get the answer to that one *grin*

Building Brand Recognition in Second Life: Jay Moonah

This is the first speaker Q&A posting in a 2-part series for the upcoming March 21st AIMS event: the Marketers Roadmap to Second Life. Sara Scurfield, AIMS volunteer and Online Program Manager at Advantex Marketing spent some time with Jay Moonah, event speaker and Internet/Media technology consultant, musician, and podcaster.

SS: Can you tell us a quality/benefit of Second Life that the average marketer would not know?
JM: One mistake that I feel many make when thinking about entering Second Life is the idea that you have to build something right away.  A lot of companies jump directly to building a store or an island before they think about what they're going to do with it.  In my view, the best order of operations is:

  1. Engage with residents at meet-ups and event appropriate to your interests/business goals.  For example, if you're with a car company, you might find SL car races are a good place to start.
  2. See if appropriate events are open to sponsorships or other kinds of partnerships.  Many have islands and other properties CRYING for interesting event to draw resident traffic.  See if you can put on a seminar, an event, a conference in-world.
  3. Once you've engaged the community in these ways, THEN you can think about building.  Chances are you'll build something much more appropriate and useful!

SS: What is one tip that you would give a marketer that is looking to start a project in Second Life?
JM: Be creative -- try to find a unique niche and create valuable experiences for your audience.  Look around first to see what is already happening, and identify how you can both fit in AND stand out.  And remember, that you are interacting directly with your audience in SL, listen to what they have to say and adjust what you are doing accordingly.

SS: What are some of the challenges of taking entertainment to Second Life?
JM: There are some technical considerations, such as making sure everyone in the band is logged in, they are at the venue, and they have instruments.  I would highly recommend to performers and presenters that you go to some shows in-world and see how they operate.  Residents are generally really helpful so ask questions!

You also need a streaming media server and client set-up.  This isn't that hard to set-up, but again ask for help when you see a musician or DJ who is doing it in-world, chances are very good they can explain it to you.

Like any event, publicizing it is important.  There are "groups" in-world (essentially mailing lists) appropriate for live music, club music, etc.  Join these and check with the group owner if you can publicize your event with that group.  Also post information on your blog and other sites, and send info to those who do blogs, podcasts, etc. that are appropriate.  The flow between different social media spaces is often overlooked.  Note that you can create a "SLURL" (Second Life URL) at slur.com that will allow residents to jump directly from a web link to a location in-world.

AIMS Second Life Event - No Experience Necessary

I've had a few questions from members wondering if they should attend the Second Life event next week if they don't have any experience with Second Life or any other virtual world.

My response - most definitely!

We've designed this event so it covers all the basics: what is Second Life, who are the people in Second Life, what they are doing, etc. We'll also discuss the implication for businesses and look at what marketers need to know about virtual worlds.

There is no need join Second Life before coming to the AIMS event. In fact, one of the breakout sessions for those new to Second Life will walk through how to set up an avatar (ie. join the residents of Second Life).

If you are curious about finding out a little more about Second Life I'd recommend checking out the AIMS delicious resource of articles/web pages that have been tagged with the 'virtual worlds' tag. Reading a few of these articles will provide a great overview.

And of course we'll have a more advanced breakout session for those who are already Second Life residents and/or looking at the business implications of virtual worlds.

Does anyone have any specific questions about Second Life? I've had a few comments and questions from members and I've forwarded them to the speakers. We'll have lots of time for Q&A after the discussion so please let me know what's on your mind and the questions you'd like to have answered during this session. You can comment below or email me directly at klagden@aimscanada.com

First Lease on Second Life

Posted by Cecilia Jy, Project Administrator at the Retail Council and AIMS member and volunteer...

Admittedly, I’m not a SL resident. When I initially googled possible angles where I could shake up some AIMS member interests, I got a divergent mixture of links.

One was a parody website: “Get a First Life” by Darren Barefoot, a technology blogger and on the other hand, Reuters opening up a news bureau reporting and writing financial and cultural stories within and about SL. One was bourgeoning media coverage on potential classification of lewd criminal activity in lala-land and on the other hand, credible retail businesses opening offices to sell virtual merchandise.

Philip Rosedale in Business Week explained "Instead of using your mouse to move an arrow or cursor, you could walk your avatar up to an Amazon.com (AMZN) shop, browse the shelves, buy books, and chat with any of the thousands of other people visiting the site at any given time about your favorite author over a virtual cuppa joe." This seemed like an attractive proposition because some days I find myself browsing the abyss of cyberspace wondering where I belong.

Care to share your experience or comments on Second Life? Add your comments below...